Engineering · Failure modes

Design the failure path before production designs it for you.

Reliable systems are not defined by the happy path. They are defined by what they preserve, expose and recover when responses disappear, state becomes stale, two actors race or dependencies only partially succeed.

Failure modes we design for

Timeout after effect

The external change may be complete even when the caller receives no response. Retry must be based on effect evidence, not timeout alone.

Duplicate retry

One-use authority and postcondition evidence reduce the chance that an ambiguous first attempt becomes an accidental second effect.

Stale authority

Policy, entitlement, capability or resource state can change between decision and execution. Stale assumptions should fail visibly.

Concurrent actors

Two valid actors can race against the same resource. Concurrency is a correctness problem, not only a performance problem.

Partial effect

A multi-step operation can stop after changing only part of the world. Recovery needs explicit state and bounded reconciliation.

Dependency drift

Providers, schemas, routes and capabilities change. Discovery and compatibility evidence must not silently become permanent truth.

Operational rule

Uncertainty is a state, not an error message to suppress. If the available evidence cannot establish the external outcome, preserve the ambiguity until stronger evidence or manual review resolves it.

What resilience evidence should show